Case studies

Why Clubhouse's Excitement Turned Into Churn for a New User

+20 XP

Case study

Why Clubhouse's Excitement Turned Into Churn for a New User

A remote worker finally gets an invite to Clubhouse, the invite-only live audio app, and his excitement fades within days. Follow his first sessions to see how early asks, missing guidance, noisy notifications and disappearing rooms push people away, and which small changes would help.

5 min read +20 XP when you reach the end

What you will learn

  • Deliver value before asking users to invite or follow
  • Guide people through a brand new interaction pattern
  • Make live, fleeting content easier to catch

Scroll to follow the story. The screen changes with you.

Based on the learnings from Growth.Design: The Psychology of Clubhouse's User Retention (...and churn), presented in our own format.

Exclusive entry screen

Step 1 of 10

  1. Exclusive entry screenInvites already

    01

    The setup

    The first screen asks the new user to invite five people and follow 25.

    Working from home and short on connection, the user joins Clubhouse on the promise of live conversations and celebrity guests. The first thing he sees is 'You now have 5 invites!', then 'Try following at least 25' interesting people. He has not listened to anything yet, and the specific target feels like homework.

    TakeawayAsk users to spread the word only after they have something to talk about.

    Status and scarcityPeople constantly judge how interactions affect their standing, and they feel more important when taking part in something exclusive. Add scarcity to that, and you have a strong pull that brings people back into your product.

  2. A magic number screenFollow 25 people

    02

    Problem 1

    Following 25 people may be the key metric, but the timing is wrong.

    Clubhouse seems to have found a threshold for engaged users, much like other networks have. Asking for it before any value has been delivered makes the call to action feel like a demand. The user scrolls up and down, misses the explore button, and settles on a Bitcoin room almost at random.

    TakeawayA metric that predicts retention is not a reason to ask for it on day one.

    User value before KPIsGrowth.Design cites research from CXL that Facebook users who added 7 friends in 10 days were much more likely to keep using Facebook. Without delivering value first, though, it is hard to convince anyone to act. Reciprocity is a strong, ethical way to persuade.

  3. Fear of joining screenYou join silently

    03

    Repair 1

    One line of copy could remove the fear of interrupting a live room.

    The user hovers over the room, worried he will be put on the spot, like walking into the middle of a meeting and being asked for his view on crypto. The redesign greets him with 'Welcome Louis!' and explains that he can listen to any conversation and joins silently.

    What changed

    • Welcome message on first visit
    • States that listeners join silently
    • Saves effort for the real task, listening

    TakeawayWhen a pattern is new, say plainly what will happen before people commit.

    New patterns need more onboardingWhen you create new behaviors, people cannot rely on past experience to find their way. Drop-in audio was brand new, so small, guided steps help people explore with confidence and improve the chances they stick around.

  4. Where am I? screenWho is talking?

    04

    Problem 2

    Inside the room, nothing explains who is speaking or whether you are muted.

    The room is a grid of faces with small mic icons. The user cannot tell if everyone is muted or if he is, and scrolls down to find his own face and a mute button that is not there. He stays silent for minutes, unsure what would happen if he made a sound.

    TakeawayShow people their own status clearly in any shared, live space.

  5. Lost context screenNo context here

    05

    Problem 3

    Joining mid-conversation leaves the user without context.

    After listening for about five minutes, he still cannot work out what the speakers are referring to. What are they discussing, how did they get here, what was said earlier, and where is it going? The listener grid offers no answers.

    TakeawayIf people can arrive at any moment, give them a way to catch up.

  6. Original
    Fix 2: highlights screenNo summary
    Redesign
    Fix 2: highlights corrected screenCatch up clips

    06

    Repair 2

    Add short highlights so listeners can catch up quickly.

    The redesign adds a 'Catch up with previous highlights' row above the speakers, with short audio clips voted up by listeners, such as how a guest is investing in crypto. New arrivals can see what they missed and how the conversation evolved.

    What changed

    • Listener-voted highlight clips
    • Placed above the speaker grid
    • Lets users judge a room before staying

    TakeawayHelp late arrivals get up to speed in seconds, not minutes.

  7. Too much noise screenUnrelated rooms

    07

    Problem 4

    More than 20 notifications a day, most unrelated to what he follows.

    Hopping from room to room, the user realizes that good content is hard to find, even when topics sound interesting. He waits a few days to be alerted about someone worth hearing, and instead receives a stream of notifications about rooms he does not care about. The obvious response is to turn them off.

    TakeawayEvery irrelevant notification teaches users to ignore the relevant ones.

    Signal and reactanceFeeds like Instagram and YouTube pick content for you from past behavior, but live rooms cannot show past highlights, so the work of finding good moments falls on the user. And when an app sends notifications unrelated to what someone follows, it feels like their choices are being taken away, which pushes them to switch notifications off.

  8. Room is gone screenRoom unavailable

    08

    Problem 5

    By the time he taps the one notification he wanted, the room is gone.

    He keeps notifications on to preserve the exclusive feeling, and one day a talk with a speaker he admires appears. Two hours later he taps it and sees 'That room is no longer available. Try starting a new one instead?' The content vanished before he could get to it.

    TakeawayContent that disappears too fast frustrates the users you most want to keep.

    The content scarcity paradoxShort, time-sensitive content such as stories can raise engagement. But the longer content gets, the harder it is to consume right away, as with long videos. Clubhouse rooms are long and fleeting at the same time, the hardest combination for users.

  9. Original
    Fix 3: replays screenDead end
    Redesign
    Fix 3: replays corrected screenListen for 24 hours

    09

    Repair 3

    Let closed rooms stay available for 24 hours, like stories.

    The redesign changes the red dead end to a green banner: 'That room is now closed. But you can still listen to it for the next 24 hours', with a row of speakers to pick from. If creators have to stay online for hours to earn from it, content quality will drop.

    What changed

    • It still feels live and uncut
    • A 24 hour window keeps the urgency
    • Everyone gets a chance to find value
    • Creators earn even when offline

    TakeawayGive fleeting content a short second life so interested users can still reach it.

  10. Day one
    The result screenAsks first
    Day three
    The result corrected screenValue missed

    10

    The result

    Exclusivity got him in, but nothing kept him there.

    His motivation fell at each step: stress from missing basic guidance, confusion from joining mid-conversation, rare quality content, a flood of notifications that caused reactance, and rooms that vanished. Growth.Design grades the experience a C. Being unable to get value unless you are online at exactly the same time as creators is the core frustration.

    What changed

    • Deliver value before invite and follow asks
    • Explain how joining and muting work
    • Filter notifications by interests
    • Keep rooms available after they end

    TakeawayHype brings users in once. Retention depends on value they can reach on their own schedule.

Every takeaway, in one place

  1. The setupAsk users to spread the word only after they have something to talk about.
  2. Problem 1A metric that predicts retention is not a reason to ask for it on day one.
  3. Repair 1When a pattern is new, say plainly what will happen before people commit.
  4. Problem 2Show people their own status clearly in any shared, live space.
  5. Problem 3If people can arrive at any moment, give them a way to catch up.
  6. Repair 2Help late arrivals get up to speed in seconds, not minutes.
  7. Problem 4Every irrelevant notification teaches users to ignore the relevant ones.
  8. Problem 5Content that disappears too fast frustrates the users you most want to keep.
  9. Repair 3Give fleeting content a short second life so interested users can still reach it.
  10. The resultHype brings users in once. Retention depends on value they can reach on their own schedule.

Source: Growth.Design: The Psychology of Clubhouse's User Retention (...and churn)

Turn first week excitement into lasting use.

New products often win attention and then lose people in the first few sessions, because the basics of how to take part are never explained. Zyxware can study your first week experience, find the moments where new users feel lost or pushed, and design the guidance and notification rules that keep them coming back.

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